Archive for November 13th, 2007


Get Started With CryENGINE2

Tuesday, November 13th, 2007

Alright, I managed to play around in the CryENGINE2 level design software for a while today and I have to say - I’m impressed. It is incredibly robust, albeit a little confusing to get started with. So, I wanted to link to everyone a few things I found incredibly helpful.

Your First Level (PDF)

Crymod Modding Portal - the official home of the CryENGINE2 mapping/modding community (I’ve also added this to our links)

CryEDIT2 Manual (a few real handy tutorials, though they are poorly explained at times - they don’t even mention the need to import things into the DB)

Guide to making underground voxel caves (only read this if you have already completed the voxel tutorial and successfully made a cave to begin with - the answer is not the first post, the guy asks a question then figured it out himself and posts the answer).

One thing that is not documented yet, but is incredibly important to getting a level to actually function is the loading of libraries into your map. To do this go to… (more…)

Most Impressive Engine Ever?

Tuesday, November 13th, 2007

Update: Bah, not available in stores until tomorrow :-(

I just watched what was the most impressive engine demo I have ever seen. A classmate of mine from UAT linked us to the following two videos which demo the level editor for the CryENGINE2. So impressive in fact, that I am on my way out now to pick up a copy of the game and start tinkinering inside the engine. After seeing the part in the first video where he demo’s the foliage placement tools, and ability to quickly scale elements, I got the idea for a “Honey I Shrunk The Kids!” level that would be pretty fun to make as a first level. (more…)

Kyle R’s NWN documentation

Tuesday, November 13th, 2007

misha-design-document1.docHere’s the Game Documentation that I wrote for my NWN mod.

Kyle R’s NWN mod

Tuesday, November 13th, 2007

I created this mod over a five month period, starting last spring or so. I did this on my own time, specifically to learn the Aurora Toolset, and to have something to put on my resume. At UAT, I have used WorldCraft, Unreal, among others. I wanted something playable that I could use for my portfolio, so I bought the NWN: Diamond game, and went to work.

The basic concept of ‘Misha’ is a horror-infused RPG. I basically wanted to take the premise of a game like ‘Castlevania’, and place that in the NWN setting. I am going to include the documentation that I have written for the mod as well. My big mistake? I wrote the documentation after I had completed the mod itself. Everything was in my head up until that point, and I didn’t write things down as I went along. It’s a bad habit, and one I don’t recommend.

In order to play the mod, you need NWN1, or Diamond. It won’t play on NWN2, to my knowledge. Please let me know what you think, and don’t be afraid of hurting my feelings, as I have none. :) Misha the NWN mod