Get Started With CryENGINE2
Tuesday, November 13th, 2007Alright, I managed to play around in the CryENGINE2 level design software for a while today and I have to say - I’m impressed. It is incredibly robust, albeit a little confusing to get started with. So, I wanted to link to everyone a few things I found incredibly helpful.
Crymod Modding Portal - the official home of the CryENGINE2 mapping/modding community (I’ve also added this to our links)
CryEDIT2 Manual (a few real handy tutorials, though they are poorly explained at times - they don’t even mention the need to import things into the DB)
Guide to making underground voxel caves (only read this if you have already completed the voxel tutorial and successfully made a cave to begin with - the answer is not the first post, the guy asks a question then figured it out himself and posts the answer).
One thing that is not documented yet, but is incredibly important to getting a level to actually function is the loading of libraries into your map. To do this go to… (more…)