Archive for February, 2008


Conflict: Denied Ops

Sunday, February 24th, 2008

So - I’ve long been a fan of the Conflict series of games. It started out with Conflict: Desert Storm in which you played a team of special operatives (each with their own unique abilities and functions) who performed various missions through the Desert Storm campaign. You had your rifleman, your support (MG), your Sniper, and your Special Assault (Silenced weapons and Shotgun). In general the game was great fun and was made moreso by the ability to play cooperatively with a friend (One controlled the Rifle/Support while the other controlled the Sniper/Assault) (more…)

UT3-TicTacToe

Wednesday, February 6th, 2008

Well, as some of you know I have been spending quite a bit of time recently toying around with the Unreal Tournament III level editor, UnrealED3. I’ve made an array of small levels and am currently working on a much larger Capture The Flag level. The level itself will be a shell to better contain a mechanic I recently used in a smaller level (one created merely as a “test” to see if this was possible in Kismet). Read on to learn about the level, including screen shots and descriptions of how various things were accomplished using the editor itself, Kismet (a visual scripting engine included), and Matinee (an “animation” editor included). (more…)