Kyle R’s NWN documentation
Tuesday, November 13th, 2007misha-design-document1.docHere’s the Game Documentation that I wrote for my NWN mod.
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Archive for the ‘Kyle Rader’s Blog’ CategoryKyle R’s NWN documentationTuesday, November 13th, 2007misha-design-document1.docHere’s the Game Documentation that I wrote for my NWN mod. Kyle R’s NWN modTuesday, November 13th, 2007I created this mod over a five month period, starting last spring or so. I did this on my own time, specifically to learn the Aurora Toolset, and to have something to put on my resume. At UAT, I have used WorldCraft, Unreal, among others. I wanted something playable that I could use for my portfolio, so I bought the NWN: Diamond game, and went to work. The basic concept of ‘Misha’ is a horror-infused RPG. I basically wanted to take the premise of a game like ‘Castlevania’, and place that in the NWN setting. I am going to include the documentation that I have written for the mod as well. My big mistake? I wrote the documentation after I had completed the mod itself. Everything was in my head up until that point, and I didn’t write things down as I went along. It’s a bad habit, and one I don’t recommend. In order to play the mod, you need NWN1, or Diamond. It won’t play on NWN2, to my knowledge. Please let me know what you think, and don’t be afraid of hurting my feelings, as I have none.
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