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	<title>inDevs.net</title>
	<link>http://indevs.net</link>
	<description>The Independent Developers Network.</description>
	<pubDate>Sun, 28 Sep 2008 00:51:48 +0000</pubDate>
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			<item>
		<title>Villainous Update</title>
		<link>http://indevs.net/2008/09/26/villainous-update/</link>
		<comments>http://indevs.net/2008/09/26/villainous-update/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 13:32:57 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://indevs.net/2008/09/26/villainous-update/</guid>
		<description><![CDATA[Well, I finally became confident enough to port my UTHiveGame code over to a new project titled Villainous which will be my attempt at achieving the heist gameplay I am setting out to create. So far the project is coming along faster and better than I had hoped, much in thanks to a man by [...]]]></description>
		<wfw:commentRss>http://indevs.net/2008/09/26/villainous-update/feed/</wfw:commentRss>
		</item>
		<item>
		<title>UT3: New Project - Villainous</title>
		<link>http://indevs.net/2008/09/24/ut3-new-project/</link>
		<comments>http://indevs.net/2008/09/24/ut3-new-project/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 21:26:59 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://indevs.net/2008/09/24/ut3-new-project/</guid>
		<description><![CDATA[Well, inDevs has been incredibly inactive for a very long time - blame it on my laziness. However, today I&#8217;ve started work on my first real project in quite some time. Ultimately it is going to be a heist mod (though graphically it may not make a whole lot of sense, since I&#8217;m a terrible [...]]]></description>
		<wfw:commentRss>http://indevs.net/2008/09/24/ut3-new-project/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Conflict: Denied Ops</title>
		<link>http://indevs.net/2008/02/24/conflict-denied-ops/</link>
		<comments>http://indevs.net/2008/02/24/conflict-denied-ops/#comments</comments>
		<pubDate>Sun, 24 Feb 2008 09:04:38 +0000</pubDate>
		<dc:creator>Lucas Petrie</dc:creator>
		
		<category><![CDATA[PS3 Games]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[Conflict]]></category>

		<category><![CDATA[Denied Ops]]></category>

		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://indevs.net/2008/02/24/conflict-denied-ops/</guid>
		<description><![CDATA[So - I&#8217;ve long been a fan of the Conflict series of games. It started out with Conflict: Desert Storm in which you played a team of special operatives (each with their own unique abilities and functions) who performed various missions through the Desert Storm campaign. You had your rifleman, your support (MG), your Sniper, [...]]]></description>
		<wfw:commentRss>http://indevs.net/2008/02/24/conflict-denied-ops/feed/</wfw:commentRss>
		</item>
		<item>
		<title>UT3-TicTacToe</title>
		<link>http://indevs.net/2008/02/06/ut3-tictactoe/</link>
		<comments>http://indevs.net/2008/02/06/ut3-tictactoe/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 23:09:48 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Kyle's Blog]]></category>

		<category><![CDATA[UnrealED]]></category>

		<guid isPermaLink="false">http://indevs.net/2008/02/06/ut3-tictactoe/</guid>
		<description><![CDATA[Well, as some of you know I have been spending quite a bit of time recently toying around with the Unreal Tournament III level editor, UnrealED3. I&#8217;ve made an array of small levels and am currently working on a much larger Capture The Flag level. The level itself will be a shell to better contain [...]]]></description>
		<wfw:commentRss>http://indevs.net/2008/02/06/ut3-tictactoe/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Site Changes</title>
		<link>http://indevs.net/2008/01/06/site-changes/</link>
		<comments>http://indevs.net/2008/01/06/site-changes/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 18:19:17 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Kyle's Blog]]></category>

		<guid isPermaLink="false">http://indevs.net/2008/01/06/site-changes/</guid>
		<description><![CDATA[I just wanted to inform everyone that I have updated the site to require a previously approved comment before guest comments will appear on articles. I apologize for not catching all those spam comments sooner; hopefully with this change that will not become a problem again in the future. If it does, I&#8217;ll just have [...]]]></description>
		<wfw:commentRss>http://indevs.net/2008/01/06/site-changes/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Customer no-service</title>
		<link>http://indevs.net/2007/12/31/customer-no-service/</link>
		<comments>http://indevs.net/2007/12/31/customer-no-service/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 17:41:17 +0000</pubDate>
		<dc:creator>Lucas Petrie</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Lucas' Blog]]></category>

		<guid isPermaLink="false">http://indevs.net/2007/12/31/customer-no-service/</guid>
		<description><![CDATA[It&#8217;s a bit of a rant, just to forewarn&#8230;
So, about a year or so ago, my brother decided to purchase a new Wireless Router for his apartment where he and his Fiancee (and their son) are living. The specific purpose was so that he could get on to Xbox Live and play games with me [...]]]></description>
		<wfw:commentRss>http://indevs.net/2007/12/31/customer-no-service/feed/</wfw:commentRss>
		</item>
		<item>
		<title>UT3 Paintball - Documentation Wiki</title>
		<link>http://indevs.net/2007/11/30/ut3-paintball-documentation-wiki/</link>
		<comments>http://indevs.net/2007/11/30/ut3-paintball-documentation-wiki/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 06:48:43 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://indevs.net/2007/11/30/ut3-paintball-documentation-wiki/</guid>
		<description><![CDATA[I have installed some Wiki software for the inDevs.net webpage to start the UT3 Paintball (to be named) modification project. However, the wiki can be used to house any number of modifications and/or maps. It is not designed to be used as a release platform for our work - that will be done right here [...]]]></description>
		<wfw:commentRss>http://indevs.net/2007/11/30/ut3-paintball-documentation-wiki/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Unreal 3 - Paintball Modification</title>
		<link>http://indevs.net/2007/11/29/unreal-3-paintball-modification/</link>
		<comments>http://indevs.net/2007/11/29/unreal-3-paintball-modification/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 20:29:13 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Kyle's Blog]]></category>

		<guid isPermaLink="false">http://indevs.net/2007/11/29/unreal-3-paintball-modification/</guid>
		<description><![CDATA[I am currently toying with the idea of making a total conversion mod for Unreal Tournament III; more specifically, a paintball mod. I realize that such mods are fairly cliche among amature developers and by no means &#8220;original,&#8221; however - I absolutely love paintball and have not seen it done well since the days of [...]]]></description>
		<wfw:commentRss>http://indevs.net/2007/11/29/unreal-3-paintball-modification/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Introduction to UnrealED 3</title>
		<link>http://indevs.net/2007/11/29/introduction-to-unrealed-3/</link>
		<comments>http://indevs.net/2007/11/29/introduction-to-unrealed-3/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 20:07:30 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Kyle's Blog]]></category>

		<guid isPermaLink="false">http://indevs.net/2007/11/29/introduction-to-unrealed-3/</guid>
		<description><![CDATA[Well, I&#8217;ve finally played around in the Sandbox2 editor for CryENGINE2 enough to where I feel confident in making a decision as to what projects would mesh well with the technology, and what projects would not. For now, I wish to concentrate more on multiplayer experiences than singleplayer, so I&#8217;ve decided to check out the [...]]]></description>
		<wfw:commentRss>http://indevs.net/2007/11/29/introduction-to-unrealed-3/feed/</wfw:commentRss>
		</item>
		<item>
		<title>CryENGINE2 Editor Update (final thoughts?)</title>
		<link>http://indevs.net/2007/11/29/cryengine2-editor-update-final-thoughts/</link>
		<comments>http://indevs.net/2007/11/29/cryengine2-editor-update-final-thoughts/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 19:47:42 +0000</pubDate>
		<dc:creator>Kyle Staves</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Kyle's Blog]]></category>

		<guid isPermaLink="false">http://indevs.net/2007/11/29/cryengine2-editor-update-final-thoughts/</guid>
		<description><![CDATA[Well, I have now tinkered around quite a bit with the editor bundled with the new Crysis game, Sandbox2. I think the editor is amazing for what some people need, and has it&#8217;s shortcomings in other areas. The general idea I&#8217;ve gotten from it is that, if you are looking to make a primarily outdoor, [...]]]></description>
		<wfw:commentRss>http://indevs.net/2007/11/29/cryengine2-editor-update-final-thoughts/feed/</wfw:commentRss>
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